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Cocos2d-x is a cross platform open source free 2D game engine for mobile gamedev, that is fast and stable, easy to learn and use. We also compared previous versions of Cocos Creator, Cocos2d-js, Cocos2d-x and Cocos2d-lua to ensure we were testing in a broad spectrum, to provide the most accurate data. The results: On Android native, the performance of Cocos Creator v2.2.0 is 1.5x - 1.7x Cocos2d-lua and Cocos Creator v1.9.3. I'll describe how to set up Cocos2d-x for a build and create a basic project in this section. If you are already familiar with Cocos2d-x, you can skip ahead to the next chapter. Setting up the cocox2d-x installation. This section describes how you can get cocos2d-x running on a Mac with Xcode.

Cocos Creator

Cocos Creator is a script development, entity-component and>

Cocos Creator is more powerful than others. Plug-in development is easy to use, supports multi-platform, reduces the workload for game developers so that they can be more focused on the games development. Their official technical support is timely to solve problems.

Cocos2d-x is an open source, cross-platform game engine. It allows developers to code in C, Lua and Javascript deployment into iOS, Android, Windows Phone, Mac.

Hangzhou Electronic Soul Co. Ltd

Caicai (Game Producer)

We can fully feel the openness and agility when collaborating with the Cocos team. The developer's experience is paramount, all for a better Engine tool chain.

Lightspeed & Quantum Studios Group

Tongxing Ma (Technical Director)

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The emergence of Cocos Creator really brightens my eyes. There has been a fundamental change in development thinking, from code-driven to completely componentized, data-driven thinking, which is in accordance with the development experience of game creation.

37 Interactive Entertainment Technology Co. Ltd

Zhou Liu (Vice President)

The openness and flexibility of Cocos has laid the foundation for our success in a series of games, such as Happy Aquarium, Happy Recreation and Seaside Recreation. The long-term support of Cocos community has enabled us to operate and iterate our products faster and more effectively.

As a free cross-platform engine, Cocos always supports the developer in many ways. Each update shows their compatibility and stability. As a developer, I’m very touched by their efforts.

Shanghai Mu77 Network Technology Co. Ltd

Jiaxian Lu (CEO)

Cocos is committed to the use of technology to change lives. I hope they can deeply explore the future, and push the Cocos engine to another high reaching level.

Shengqu Games Rexue Studio

Cocos2d For Mac

Zaiwei Zhang (General Manager)

We’ve added nested prefabs and Android x86_64 support before we start moving on to version 3.0.

A new interactive video game built by Tencent using Cocos Creator makes big waves in China!

TAPCLAP moved their big hit to Cocos and gained four times the revenue. See why they changed and how they bring their games to VK and › ► ► ► Cocos2d Lua Mac Cocos2d Lua For Mac ► ► ►

Cocos build for Atom Runs cocos2d-x tasks like build, deploy, run, and release in the Atom editor. And captures build and runtime errors. This package requires and to be installed. How It Works A project are consider as a cocos2d-x project if there is a.cocos-project.json at project root. And it takes projecttype key in this file for the project type ( cpp lua js). For Run simulator without build tasks, it find simulator executable name in:. in config.json for lua projects. name in manifest.webapp for js projects. And runs debug build executables create by cocos compile -p mac win32 as simulator. Do make sure the above config are correct for your project and cocos compile -p mac win32 commands works well. Features Add Build Targets for Cocos2d-x Projects Supports run build, deploy, run, and release tasks inside Atom.

Build targets for a Lua project: Captures Build and Runtime Errors. Captures build errors and Lua script runtime errors. Provides error link to source code. Cpp build errors: Lua runtime errors: Support Additional Configure in.cocos-project.json Additional key for.cocos-project.json:.

androidABI: Set APPABI for Android build, multiple abi can be set like armeabi-v7a:x86. Default armeabi. Design approach for mac free.

androidStudio: Set true to build Android Studio project in rather than Default false. iosCodeSignIdentity: iOS code sign identity used to run iOS: Release target. IPhone Distribution: xxx. luaEncrypt: Set false to disable encryption of Lua scripts when run Release targets.

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Default true. luaEncryptKey: The key used to encrypt Lua scripts when run Release targets. Default 2dxLua. luaEncryptSign: File signature for encrypted Lua script files when run Release targets. Default XXTEA Setup. Install and this package apm install build build-cocos.

To setup cocos path you have two options either:. In Atom - Preferences. Packages - build-cocos - Settings - Set the Global cocos console path. Eg: /Users/xpol/Workspace/cocos2d-x/tools/cocos2d-console. Have a project local copy of cocos-console in you project in framewroks/cocos2d-x/tools/cocos2d-console. For Lua project.

You need (up vote this to make it official) to run simulator and captures the runtime Lua errors. Set Lua package path to have src/?lua; rather than add src/ to FileUtils' search path, see example main.lua. Make a xpcall to your main function and call os.exit(1) in error handler. See example main.lua. After that, in Atom open you project root directory which contains.cocos-project.json, run cmd-alt-t / ctrl-alt-t / f7 to displays the available build targets. Set.cocos-project.json:. Set iosCodeSignIdentity if you needs build iOS release ipa.

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For lua projects, set luaEncrypt luaEncryptKey and luaEncryptSign to enable encryption for Lua scripts. Android projects, set androidStudio if you want build in project in

Examples src/main.lua.

. Cocos2d-x is an open source game framework written in C, with a thin platform dependent layer. It can be used to build games, apps and other cross platform GUI based interactive programs. Brand New Graphic Renderer: The Cocos2d-x renderer is optimized for 2D graphics with OpenGL. It supports Skeletal Animation, Sprite Sheet Animation, Coordinate systems, Effects, multi resolution devices, Textures, Transitions, TileMaps and Particles. It adopts a RenderQueue design. Performance: supports auto-batching, auto-culling and caching transform, games are running 1x20x faster.

C 11 features: take advantage of the awesome Lambda functions, override and final, template container, auto, threads, smart pointers and move semantics. Cocos2d-x+Lua. Cocos2d-JS is Cocos2d-x engine's javascript version. It supports full Cocos2d-x functionality with a set of simplified javascript friendly APIs. Cocos2d-JS provides a consistent development experience for whichever platform you want to distribute to, either web and native. 'Code once, run everywhere' is incredibly easy and natural in Cocos2d-JS.

With one a single javascript code base, you can run your game in web browsers and on native platforms including Mac OS X, Windows, iOS and Android. Your game can be published on all major app stores as well as other distribution channels. Furthermore, the javascript friendly API makes your game development experience a breeze, easy to code, test and distribute.

Cocos2d Macos

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Cocos2d-JS also offers Cocos Console, a script tool, to simplify the creation of projects and let you start coding right away. Cocos Studio is a free and professional game development toolkit, that enables game developers to quickly create game content, and and takes that tedious work and simplifies it with straightforward GUI editors. Cocos Studio includes 4 core game development editors: UI Editor, Animation Editor, Scene Editor and Data Editor., Developers can focus on their specific roles and enjoy better streamlined workflow. This enables game studios to collaborate with ease, and focus on what each does best in order to achieve better quality and faster turnaround time.

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This saves time and money.